Chess960 tactic on d6 (e6)
c9-10380naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen c6, rook f1 e6, bishop d3, knight c4 d5, pawn a2 b2 g2 c3 e4.
Black: king d8, queen h2, rook b8 f8, knight b5, pawn h4 f5 a6 d6.
12 white and 9 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 7 points of material (33 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 32, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, f, h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Rxd6+ Qxd6 33. Nxd6 f4 34. Bxb5 axb5 35. Qc7#
Why it works
- Best move. rook to d6 is exactly what the engine plays (#3).
- Well found: knight to d6 (#2).
- Precise: bishop to b5 is the top choice (#1).
- Best move. queen to c7 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Qxd6, then Nxd6 and you win the queen.
Move by move
- 32. Rxd6+ — rook to d6 (capture) with check
- Qxd6 — queen to d6 (capture)
- 33. Nxd6 — knight to d6 (capture)
- f4 — pawn to f4
- 34. Bxb5 — bishop to b5 (capture)
- axb5 — pawn to b5 (capture)
- 35. Qc7# — queen to c7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #92.
SP-92 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on d1 and f1, the queen on h1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 876.
The engine's main line opens with f4.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #92Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-92
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