♚Open in the app

Winning blow: pawn to f7 (f6·12)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook f1, bishop e7, knight c3, pawn b2 h2 d3 a5 g5 f6.

Black: king b8, queen e8, rook b4, knight c2, pawn a6 c6 d6 g6 c7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 6 points of material (17 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on b8.

It is White to move on move 24, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. f7 Qxe7 25. f8=Q+ Qxf8 26. Rxf8+ Kb7 27. Kxc2

Why it works

  • Great move! pawn to f7 keeps the pressure (+3.6).
  • Well found: pawn to f8 (+3.6).
  • Strong! rook to f8 is the sharp choice (+3.4).
  • Great move! king to c2 keeps the pressure (+3.0).
  • You win a piece — the queen.
  • If instead Qxe7, then f8=Q+ and you win the pawn.

Move by move

  • 24. f7 — pawn to f7
  • Qxe7 — queen to e7 (capture)
  • 25. f8=Q+ — pawn to f8 with check
  • Qxf8 — queen to f8 (capture)
  • 26. Rxf8+ — rook to f8 (capture) with check
  • Kb7 — king to b7
  • 27. Kxc2 — king to c2 (capture)

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Promotion

The pawn reaches the last rank and becomes a queen — decisively.

Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.

About this position

These pieces come from starting position #571.

SP-571 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on c1, the rooks on a1 and f1, the queen on g1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 481.

The engine's main line opens with f4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #571

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-571

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: