Winning blow: rook to h8 (h1·6)
c9-11507naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, rook h1, bishop g5, pawn c2 d3 a4 e6.
Black: king b8, rook a8, knight g4, pawn f3 b4 d6 b7 c7.
7 white and 8 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on b8.
It is White to move on move 29, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): g, h — natural highways for the rooks and queen. Half-open for White: b, f.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Rh8+ Ka7 30. Rxa8+ Kxa8 31. e7 Ka7 32. e8=Q
Why it works
- Great move! rook to h8 keeps the pressure (+6.0).
- Well found: rook to a8 (+6.5).
- Strong! pawn to e7 is the sharp choice (+6.7).
- Sensible development: pawn to e8.
- You win a piece — the rook.
- If instead Ka7, then Rxa8+ and you win the rook.
Move by move
- 29. Rh8+ — rook to h8 with check
- Ka7 — king to a7
- 30. Rxa8+ — rook to a8 (capture) with check
- Kxa8 — king to a8 (capture)
- 31. e7 — pawn to e7
- Ka7 — king to a7
- 32. e8=Q — pawn to e8
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Promotion race
Both sides push passers — win the race by a tempo.
A promotion race is a sprint between two passed pawns: both sides push toward the last rank, and victory goes to whoever queens first or queens with check. You will recognize it when both players have far-advanced passers that neither king can catch. Count the tempi literally, move by move, all the way to promotion. The classic mistake is spending a tempo on a "useful" move — in a race, almost any non-pawn move loses.
Promotion
The pawn reaches the last rank and becomes a queen — decisively.
Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.
About this position
These pieces come from starting position #886.
SP-886 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on a1 and e1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 70.
The engine's main line opens with c3.
Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 48, 400 000 000 nodes).
In 50 self-play games White scored 55.0% (95% CI 41.3–67.9%).
Explore position #886Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-886
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