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Winning blow: bishop to f5 (b1·10)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen h3, rook f1 c7, bishop b1, pawn a2 d2 e2 g5.

Black: king g7, queen b5, rook f7, bishop b7, knight f5 d6, pawn b6 e6 a7 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 1 points of material (26 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on g7.

It is White to move on move 22, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: b, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxf5 Nxf5 23. Rxf7+ Kxf7 24. Qxh7+ Ke8 25. Qxb7

Why it works

  • Great move! bishop to f5 keeps the pressure (+3.0).
  • Well found: rook to f7 (+3.6).
  • Strong! queen to h7 is the sharp choice (+3.5).
  • Great move! queen to b7 keeps the pressure (+3.6).
  • You win a piece — the rook.
  • If instead Nxf5, then Rxf7+ and you win the rook.

Move by move

  • 22. Bxf5 — bishop to f5 (capture)
  • Nxf5 — knight to f5 (capture)
  • 23. Rxf7+ — rook to f7 (capture) with check
  • Kxf7 — king to f7 (capture)
  • 24. Qxh7+ — queen to h7 (capture) with check
  • Ke8 — king to e8
  • 25. Qxb7 — queen to b7 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

About this position

These pieces come from starting position #352.

SP-352 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on d1 and f1, the queen on g1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 319.

The engine's main line opens with c4.

Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #352

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-352

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