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Winning blow: bishop to h2 (g1)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, rook f7 f8, bishop g1, knight d1 a2, pawn b2 c2 d4 d5.

Black: king d6, queen b7, rook h6 b8, bishop a5, knight h4, pawn c4 a6 c6 g7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 7 points of material (23 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on d6.

It is White to move on move 29, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: a, g, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Bh2+ Kxd5 30. Bxb8 Qxf7 31. Rxf7 Ke6 32. Rxg7

Why it works

  • Great move! bishop to h2 keeps the pressure (+2.6).
  • Well found: bishop to b8 (+2.7).
  • Strong! rook to f7 is the sharp choice (+3.0).
  • Best move. rook to g7 is exactly what the engine plays (+3.0).
  • You win a piece — the queen.
  • If instead Kxd5, then Bxb8 and you win the rook.

Move by move

  • 29. Bh2+ — bishop to h2 with check
  • Kxd5 — king to d5 (capture)
  • 30. Bxb8 — bishop to b8 (capture)
  • Qxf7 — queen to f7 (capture)
  • 31. Rxf7 — rook to f7 (capture)
  • Ke6 — king to e6
  • 32. Rxg7 — rook to g7 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #845.

SP-845 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).

The king starts on b1, the rooks on a1 and e1, the queen on f1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the RampartScout family; read right to left it becomes position 120.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #845

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-845

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