Winning blow: queen to a6 (a4)
c9-12238naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, queen a4, rook a3 c4, bishop e3, pawn a2 b4 e5.
Black: king c8, queen f1, rook d8 h8, knight e6, pawn c5 b6 g6 a7 d7 e7.
8 white and 11 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
Black are ahead by 3 points of material (25 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on c8.
It is White to move on move 33, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 6. Files fully open (no pawns of either colour): f, h — natural highways for the rooks and queen. Half-open for White: c, d, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Qa6+ Kc7 34. Rxc5+ bxc5 35. Qxf1
Why it works
- Great move! queen to a6 keeps the pressure (+4.1).
- Well found: rook to c5 (+4.4).
- Strong! queen to f1 is the sharp choice (+4.4).
- You win a piece — the queen.
- If instead Kc7, then Rxc5+ and you stay on top.
Move by move
- 33. Qa6+ — queen to a6 with check
- Kc7 — king to c7
- 34. Rxc5+ — rook to c5 (capture) with check
- bxc5 — pawn to c5 (capture)
- 35. Qxf1 — queen to f1 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #704.
SP-704 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on c1 and h1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 447.
The engine's main line opens with b3.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #704Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-704
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