♚Open in the app

Chess960 tactic on c7 (f7)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f7, rook b1, bishop c3, knight g3, pawn a2 d2 f2 g2 c4 e4.

Black: king a8, queen g5, bishop c8, pawn a6 d6 g6.

11 white and 6 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 11 points of material (26 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on a8.

It is White to move on move 23, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): b, h — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qc7 Qb5 24. Qxc8+ Ka7 25. Bd4+ Qc5 26. Qb8#

Why it works

  • Sensible development: queen to c7.
  • Spot on — queen to c8 (#2).
  • Precise: bishop to d4 is the top choice (#1).
  • Best move. queen to b8 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Qb5, then Qxc8+ and you win the bishop.

Move by move

  • 23. Qc7 — queen to c7
  • Qb5 — queen to b5
  • 24. Qxc8+ — queen to c8 (capture) with check
  • Ka7 — king to a7
  • 25. Bd4+ — bishop to d4 with check
  • Qc5 — queen to c5
  • 26. Qb8# — queen to b8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #304.

SP-304 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on e1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 367.

The engine's main line opens with c4.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #304

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-304

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: