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Winning blow: bishop to d5 (g2·3)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e1, rook d1, bishop g1 g2, pawn a2 b2 h2 g3 f4.

Black: king d8, queen c6, rook a8, bishop c5 d5, knight b8, pawn a5 f6 b7 c7 g7 h7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 4 points of material (25 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d8.

It is White to move on move 18, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxd5 Be3+ 19. Kb1 Qd7 20. Bxe3

Why it works

  • Great move! bishop to d5 keeps the pressure (+6.9).
  • king to b1 develops smoothly.
  • Precise: bishop to e3 is the top choice (+6.3).
  • You win a piece — the bishop.
  • If instead Be3+, then Kb1 and you win the bishop.

Move by move

  • 18. Bxd5 — bishop to d5 (capture)
  • Be3+ — bishop to e3 with check
  • 19. Kb1 — king to b1
  • Qd7 — queen to d7
  • 20. Bxe3 — bishop to e3 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #638.

SP-638 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on a1 and e1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 228.

The engine's main line opens with f4.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #638

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-638

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