Winning blow: pawn to b6 (a5·7)
c9-13934naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c5, rook h1 d4, knight e2, pawn f2 e3 a5 h6.
Black: king f8, queen e5, rook d6 e7, knight d5, pawn e4 f5 g5 b6 d7 h7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 29, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b, d, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. axb6 Rc6 30. Qxd5 Rxb6 31. Qxe5 Rxe5 32. Rxd7
Why it works
- Great move! pawn to b6 keeps the pressure (+3.3).
- Well found: queen to d5 (+3.6).
- Precise: queen to e5 is the top choice (+3.8).
- Best move. rook to d7 is exactly what the engine plays (+3.8).
- You win a piece — the queen.
- If instead Rc6, then Qxd5 and you win the knight.
Move by move
- 29. axb6 — pawn to b6 (capture)
- Rc6 — rook to c6
- 30. Qxd5 — queen to d5 (capture)
- Rxb6 — rook to b6 (capture)
- 31. Qxe5 — queen to e5 (capture)
- Rxe5 — rook to e5 (capture)
- 32. Rxd7 — rook to d7 (capture)
Types in this puzzle
Queen fork
The queen lands on a square from which it attacks two targets at once.
The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
About this position
These pieces come from starting position #433.
SP-433 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on g1, the rooks on b1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 715.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: -4 centipawns for White (depth 41, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #433Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-433
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