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Winning blow: pawn to e7 (e6·14)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook c1 h1, bishop c6, pawn g2 b3 a4 d4 h4 e6 f6.

Black: king f8, rook a8, bishop h8, pawn h5 a6 b6 h6.

11 white and 7 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 8 points of material (20 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on f8.

It is White to move on move 29, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. e7+ Kf7 30. Bxa8 Bxf6 31. Rc7

Why it works

  • Best move. pawn to e7 is exactly what the engine plays (#7).
  • Spot on — bishop to a8 (#6).
  • A natural move: rook to c7.
  • You win a piece — the rook.
  • If instead Kf7, then Re1 and you stay on top.

Move by move

  • 29. e7+ — pawn to e7 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

Breakthrough

A pawn sacrifice tears the chain open and lets a passer through.

A breakthrough is a pawn sacrifice that rips the opponent's chain open and creates an unstoppable passer. Look for it where the pawns are locked against each other: often two pawns are given up so the third one slips through. Check the square rule — can the enemy king catch the new passer? If not, sacrifice with confidence; the classic error is breaking through while his king stands right there eating everything.

About this position

These pieces come from starting position #506.

SP-506 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on a1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 549.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #506

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-506

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