Winning blow: pawn to d5 (e4·20)
c9-14537naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e2, rook h1 c3, bishop g1 c4, knight e1, pawn a2 b2 d2 g2 h3 e4.
Black: king g8, queen e7, rook c8 f8, bishop b8, knight b6, pawn b4 c5 d5 e5 a7 g7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 2 points of material (34 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on g8.
It is White to move on move 16, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. exd5 Bd6 17. Rf3 Rxf3 18. gxf3
Why it works
- Great move! pawn to d5 keeps the pressure (+3.5).
- rook to f3 develops smoothly.
- Precise: pawn to f3 is the top choice (+3.4).
- You reach a winning position (+3.4).
- If instead Nxc4, then Rxc4 and you stay on top.
Move by move
- 16. exd5 — pawn to d5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #268.
SP-268 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on c1 and h1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 604.
The engine's main line opens with c4.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 58.0% (95% CI 44.2–70.6%).
Explore position #268Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-268
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