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Chess960 tactic on e5 (e4·2)

Shuffle Rating 2250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2250 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e4, rook f1, bishop g6, knight e7, pawn d2 g2 e3 b5.

Black: king c7, rook a3 f8, knight e5, pawn b4 b6 d7 g7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 7 points of material (24 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on c7.

It is White to move on move 27, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, c, f, h — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Qxe5+ Kb7 28. Be4+ d5 29. Bxd5+ Ka7 30. Qc7#

Why it works

  • Best move. queen to e5 is exactly what the engine plays (#3).
  • Spot on — bishop to e4 (#2).
  • Precise: bishop to d5 is the top choice (#1).
  • Best move. queen to c7 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kb7, then Be4+ and you win the knight.

Move by move

  • 27. Qxe5+ — queen to e5 (capture) with check
  • Kb7 — king to b7
  • 28. Be4+ — bishop to e4 with check
  • d5 — pawn to d5
  • 29. Bxd5+ — bishop to d5 (capture) with check
  • Ka7 — king to a7
  • 30. Qc7# — queen to c7 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #794.

SP-794 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on a1 and g1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 165.

The engine's main line opens with e3.

Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +67 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).

Explore position #794

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-794

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