Winning blow: rook to g4 (h4)
c9-15111naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1650 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen f7, rook h4, knight b3, pawn a2 d2 e2 g2 h2 a4.
Black: king g5, queen b2, rook g6, bishop b8, pawn a7.
10 white and 5 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 5 points of material (23 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on g5.
It is White to move on move 29, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 1. Files fully open (no pawns of either colour): b, c, f — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Rg4+ Kxg4 30. Qxg6+
Why it works
- Great move! rook to g4 keeps the pressure (+9.1).
- Well found: queen to g6 (+9.4).
- You win decisive material (+9.4).
- If instead Kxg4, then Qxg6+ and you stay on top.
Move by move
- 29. Rg4+ — rook to g4 with check
- Kxg4 — king to g4 (capture)
- 30. Qxg6+ — queen to g6 (capture) with check
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
Deflection
Force the defender away from its duty — then strike what it guarded.
Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.
About this position
These pieces come from starting position #248.
SP-248 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and h1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 621.
The engine's main line opens with c4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #248Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-248
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