Chess960 tactic on e4 (e2)
c9-15158naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen e2, rook a8, bishop a5, knight d8, pawn a2 f2 g3.
Black: king d7, bishop d4, knight h4 b6, pawn e4 g4 e6.
8 white and 7 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 11 points of material (23 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on d7.
It is White to move on move 33, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d, h — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Qxe4 e5 34. Qc6+ Ke7 35. Qe6+ Kf8 36. Qf7#
Why it works
- Best move. queen to e4 is exactly what the engine plays (#3).
- Spot on — queen to c6 (#2).
- Precise: queen to e6 is the top choice (#1).
- Best move. queen to f7 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead e5, then Qc6+ and you stay on top.
Move by move
- 33. Qxe4 — queen to e4 (capture)
- e5 — pawn to e5
- 34. Qc6+ — queen to c6 with check
- Ke7 — king to e7
- 35. Qe6+ — queen to e6 with check
- Kf8 — king to f8
- 36. Qf7# — queen to f7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #539.
SP-539 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and g1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 513.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #539Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-539
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