Chess960 tactic on e6 (c8·2)
c9-15360naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c8, rook c1 d3, bishop e4, knight d2, pawn a2 e2 d5 b7.
Black: king f7, queen b2, rook f4, bishop g8, knight b8, pawn e7 h7.
10 white and 7 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 7 points of material (29 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f7.
It is White to move on move 26, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 2. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: h.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Qe6+ Kg7 27. Rg3+ Rg4 28. Rxg4+ Kh8 29. Qxg8#
Why it works
- Best move. queen to e6 is exactly what the engine plays (#3).
- Well found: rook to g3 (#2).
- Precise: rook to g4 is the top choice (#1).
- Best move. queen to g8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kg7, then Rg3+ and you stay on top.
Move by move
- 26. Qe6+ — queen to e6 with check
- Kg7 — king to g7
- 27. Rg3+ — rook to g3 with check
- Rg4 — rook to g4
- 28. Rxg4+ — rook to g4 (capture) with check
- Kh8 — king to h8
- 29. Qxg8# — queen to g8 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #47.
SP-47 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on d1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 912.
The engine's main line opens with f4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #47Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-47
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads