Chess960 tactic on d8 (d3)
c9-15519naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, queen d1, rook d3, bishop h6, pawn c2 h3 a4 c4 g5.
Black: king e8, rook c5, knight e4, pawn b4 a5 e5 f6 a7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
White are ahead by 9 points of material (22 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on e8.
It is White to move on move 33, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, e, f.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Rd8+ Kf7 34. Qd7+ Kg6 35. Rg8+ Kh5 36. Qg4#
Why it works
- Best move. rook to d8 is exactly what the engine plays (#3).
- Spot on — queen to d7 (#2).
- Precise: rook to g8 is the top choice (#1).
- Best move. queen to g4 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kf7, then Qd7+ and you stay on top.
Move by move
- 33. Rd8+ — rook to d8 with check
- Kf7 — king to f7
- 34. Qd7+ — queen to d7 with check
- Kg6 — king to g6
- 35. Rg8+ — rook to g8 with check
- Kh5 — king to h5
- 36. Qg4# — queen to g4 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #371.
SP-371 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on d1, the rooks on c1 and e1, the queen on g1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 291.
The engine's main line opens with b3.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 50, 400 000 000 nodes).
Explore position #371Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-371
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