Winning blow: bishop to d5 (h1·11)
c9-15693naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen b4, rook c2 g3, bishop h1, knight c3, pawn a2 f2 h2 g4 b5 e5.
Black: king g8, queen e8, rook c8 f8, bishop d5 g7, knight c1, pawn b6 d6 g6 a7 f7 h7.
12 white and 13 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 3 points of material (31 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g8.
It is White to move on move 20, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Bxd5 Qxe5 21. Rxc1 Rxc3 22. Bxf7+ Rxf7 23. Rcxc3
Why it works
- Great move! bishop to d5 keeps the pressure (+2.8).
- Spot on — rook to c1 (+2.9).
- Precise: bishop to f7 is the top choice (+3.0).
- Great move! rook to c3 keeps the pressure (+3.2).
- You win a piece — the rook.
- If instead Qxe5, then Rxc1 and you win the bishop.
Move by move
- 20. Bxd5 — bishop to d5 (capture)
- Qxe5 — queen to e5 (capture)
- 21. Rxc1 — rook to c1 (capture)
- Rxc3 — rook to c3 (capture)
- 22. Bxf7+ — bishop to f7 (capture) with check
- Rxf7 — rook to f7 (capture)
- 23. Rcxc3 — rook to c3 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #151.
SP-151 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on b1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 802.
The engine's main line opens with f4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #151Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-151
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