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Winning blow: king to d2 (c1·17)

Shuffle Rating 1110Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1110 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook d1 f1, knight e1 d5, pawn c2 h2 d3 f3.

Black: king h8, rook a1 a8, pawn e4 a5 b7 g7 h7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

White are ahead by 5 points of material (20 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on h8.

It is White to move on move 24, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 4 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, b, e, g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Kd2 Rxd1+ 25. Kxd1

Why it works

  • Great move! king to d2 keeps the pressure (+5.8).
  • Well found: king to d1 (+5.8).
  • You win decisive material (+5.8).
  • If instead Rxd1+, then Kxd1 and you stay on top.

Move by move

  • 24. Kd2 — king to d2
  • Rxd1+ — rook to d1 (capture) with check
  • 25. Kxd1 — king to d1 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

King evacuation

The king walks out of the danger zone on its own feet.

King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.

About this position

These pieces come from starting position #556.

SP-556 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on a1 and h1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 508.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 77 of 100 — class A — most balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 46, 400 000 000 nodes).

In 50 self-play games White scored 52.0% (95% CI 38.5–65.2%).

Explore position #556

Provenance

Mined from the project's engine self-play games.

Pack 007 · SP-556

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