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Winning blow: knight to d5 (b4·3)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, rook d1, bishop e5, knight b4, pawn b2 c2 a4 h4 f5.

Black: king b6, queen d5, rook b7, bishop e8, knight c5, pawn a5 b5 g5 h5 c7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 9 points of material (16 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b6.

It is White to move on move 30, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Nxd5+ Ka7 31. Bd4 gxh4 32. Bxc5+

Why it works

  • Great move! knight to d5 keeps the pressure (+5.1).
  • Spot on — bishop to d4 (+4.4).
  • Precise: bishop to c5 is the top choice (+4.6).
  • You win a piece — the queen.
  • If instead Ka7, then Bd4 and you win the queen.

Move by move

  • 30. Nxd5+ — knight to d5 (capture) with check
  • Ka7 — king to a7
  • 31. Bd4 — bishop to d4
  • gxh4 — pawn to h4 (capture)
  • 32. Bxc5+ — bishop to c5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #377.

SP-377 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on c1, the rooks on b1 and f1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 297.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #377

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-377

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