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Winning blow: pawn to g3 (h2·12)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, rook e1, bishop c4, knight f2, pawn g2 h2 b3 d3 a4 e6.

Black: king e5, rook f8 g8, bishop e4, pawn g3 b4 a5 f5 c7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 1 points of material (17 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on e5.

It is White to move on move 29, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. hxg3 Rxg3 30. dxe4 Rxg2 31. Re2 Kd4 32. e7

Why it works

  • Great move! pawn to g3 keeps the pressure (+3.7).
  • Spot on — pawn to e4 (+4.0).
  • A natural move: rook to e2.
  • Best move. pawn to e7 is exactly what the engine plays (+3.8).
  • You reach a winning position (+3.8).
  • If instead Rxg3, then dxe4 and you win the bishop.

Move by move

  • 29. hxg3 — pawn to g3 (capture)
  • Rxg3 — rook to g3 (capture)
  • 30. dxe4 — pawn to e4 (capture)
  • Rxg2 — rook to g2 (capture)
  • 31. Re2 — rook to e2
  • Kd4 — king to d4
  • 32. e7 — pawn to e7

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #626.

SP-626 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on b1 and g1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 231.

The engine's main line opens with f4.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #626

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-626

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