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Winning blow: rook to c7 (c1·7)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b6, rook c1 g1, bishop d2, knight b8, pawn e2 h2 d3 f4 b5.

Black: king e8, queen h3, rook c7 a8, bishop h8, knight e6, pawn d5 h5 g6 e7 f7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on e8.

It is White to move on move 24, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: g.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Rxc7 Nxc7 25. Na6 Kf8 26. Qxc7

Why it works

  • Great move! rook to c7 keeps the pressure (+3.1).
  • Spot on — knight to a6 (+2.9).
  • Precise: queen to c7 is the top choice (+3.4).
  • You win a piece — the rook.
  • If instead Nxc7, then Na6 and you stay on top.

Move by move

  • 24. Rxc7 — rook to c7 (capture)
  • Nxc7 — knight to c7 (capture)
  • 25. Na6 — knight to a6
  • Kf8 — king to f8
  • 26. Qxc7 — queen to c7 (capture)

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #247.

SP-247 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on d1, the rooks on b1 and g1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 610.

The engine's main line opens with g3.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #247

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-247

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