Winning blow: rook to c7 (c4)
c9-18424naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, rook c4 d7, knight a4, pawn a2 h3 f4 d5 g5.
Black: king b7, rook e8, knight f5, pawn e4 h4 a5 g6 c7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
White are ahead by 5 points of material (18 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on b7.
It is White to move on move 36, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, e.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. Rcxc7+ Ka6 37. Rc6+ Kb5 38. Nc3+
Why it works
- Great move! rook to c7 keeps the pressure (#3).
- Spot on — rook to c6 (#3).
- Strong! knight to c3 is the sharp choice (#2).
- You win decisive material (+15.0).
- If instead Ka6, then Rb7 and you stay on top.
Move by move
- 36. Rcxc7+ — rook to c7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Battery
Two pieces stacked on one line — the front one strikes with double force.
A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.
About this position
These pieces come from starting position #760.
SP-760 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on c1, the rooks on a1 and g1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the BastionGuard family; read right to left it becomes position 397.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +61 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).
Explore position #760Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-760
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