Winning blow: king to c1 (b1·25)
c9-18508naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen a4, rook a1 e1, bishop d3, knight f2, pawn a2 h2 c3 f4 c5.
Black: king b8, queen e7, rook f8, bishop c8 d8, knight c1 g4, pawn g5 c6 e6 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on b1, the black king on b8.
It is White to move on move 21, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: e, g.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Kxc1 Nxf2 22. Rb1+ Bb7 23. Ba6 Nd3+ 24. Bxd3
Why it works
- Great move! king to c1 keeps the pressure (+4.1).
- Well found: rook to b1 (+4.1).
- Strong! bishop to a6 is the sharp choice (+4.0).
- Great move! bishop to d3 keeps the pressure (+4.2).
- You win a piece — the knight.
- If instead Nxf2, then Rb1+ and you stay on top.
Move by move
- 21. Kxc1 — king to c1 (capture)
- Nxf2 — knight to f2 (capture)
- 22. Rb1+ — rook to b1 with check
- Bb7 — bishop to b7
- 23. Ba6 — bishop to a6
- Nd3+ — knight to d3 with check
- 24. Bxd3 — bishop to d3 (capture)
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #917.
SP-917 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).
The king starts on b1, the rooks on a1 and e1, the queen on f1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the RampartScout family; read right to left it becomes position 42.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #917Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-917
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