Winning blow: pawn to g6 (f5·11)
c9-19295naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
Position on the board
White: king g1, queen g3, rook f1, bishop e5 h5, knight b1 b3, pawn a2 b2 c2 g2 h2 f5.
Black: king f7, rook g8, bishop c8 d8, knight b6, pawn h3 c6 g6 a7 b7.
13 white and 10 black pieces are on the board; the puzzle position arises after move 19.
Solution & explanation
Main line
19. fxg6+ Ke6 20. Bg4+ Ke7 21. Bd6+
Why it works
- Best move. pawn to g6 is exactly what the engine plays (#3).
- Spot on — bishop to g4 (#4).
- Precise: bishop to d6 is the top choice (#3).
- You win decisive material (+15.0).
- If instead Ke6, then Nc5+ and you stay on top.
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
About this position
These pieces come from starting position #69.
SP-69 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on e1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 890.
The engine's main line opens with f4.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #69Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-69
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