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Winning blow: king to f2 (e1·9)

Shuffle Rating 970Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen a8, rook c1 f1, pawn a2 b2 e2 g2 h2 f4.

Black: king d7, queen d5, bishop b4, knight d4 f7, pawn a7 b7 e7.

10 white and 8 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

White are ahead by 4 points of material (25 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on d7.

It is White to move on move 17, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. Kf2 Bc5 18. Rxc5 Qxc5 19. Qxb7+

Why it works

  • Great move! king to f2 keeps the pressure (+3.1).
  • Spot on — rook to c5 (+3.3).
  • Strong! queen to b7 is the sharp choice (+3.6).
  • You reach a winning position (+3.6).
  • If instead Bc5, then Rxc5 and you win the bishop.

Move by move

  • 17. Kf2 — king to f2

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #604.

SP-604 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on e1, the rooks on a1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 268.

The engine's main line opens with f4.

Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +81 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 63.0% (95% CI 49.1–75.0%).

Explore position #604

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-604

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