Winning blow: rook to a8 (a7·2)
c9-20195naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook a7, knight e5, pawn c2 b3 d4 h4.
Black: king g8, queen g7, rook a8, knight g5, pawn d5 g6 h7.
7 white and 7 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 8 points of material (12 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g8.
It is White to move on move 25, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, e, f — natural highways for the rooks and queen. Half-open for White: g.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Rxa8+ Qf8 26. Rxf8+ Kxf8 27. hxg5
Why it works
- Great move! rook to a8 keeps the pressure (+7.8).
- Well found: rook to f8 (+8.1).
- Strong! pawn to g5 is the sharp choice (+8.6).
- You win a piece — the queen.
- If instead Qf8, then Rxf8+ and you win the queen.
Move by move
- 25. Rxa8+ — rook to a8 (capture) with check
- Qf8 — queen to f8
- 26. Rxf8+ — rook to f8 (capture) with check
- Kxf8 — king to f8 (capture)
- 27. hxg5 — pawn to g5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #467.
SP-467 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on b1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 675.
The engine's main line opens with b3.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +2 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).
Explore position #467Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-467
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