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Winning blow: queen to e6 (f5·2)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f5, rook f1 h7, bishop b3, knight g2, pawn e2 c3 g3 b4 c5.

Black: king d7, queen e6, bishop b7, pawn b5 d5 e7.

11 white and 6 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 15 points of material (30 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on d7.

It is White to move on move 33, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): a, f, h — natural highways for the rooks and queen. Half-open for White: d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Qxe6+ Kxe6 34. Rff7 Ke5 35. Rxe7+

Why it works

  • Best move. queen to e6 is exactly what the engine plays (#6).
  • rook to f7 develops smoothly.
  • Precise: rook to e7 is the top choice (#4).
  • You win decisive material (+15.0).
  • If instead Kxe6, then Rff7 and you stay on top.

Move by move

  • 33. Qxe6+ — queen to e6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #389.

SP-389 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on g1, the rooks on b1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 762.

The engine's main line opens with b4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #389

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-389

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