Winning blow: knight to f5 (h6·2)
c9-20650naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1150 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g5, rook f1 h1, bishop a1 b1, knight e1 h6, pawn a2 f2 g2 h2 d4.
Black: king g7, queen c8, rook f8 h8, bishop a8 b8, knight d5 d8, pawn c4 g6 a7 e7 f7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 11.
The position in numbers
Black are ahead by 1 points of material (36 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g7.
It is White to move on move 11, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, e.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
11. Nf5+ Qxf5 12. Bxf5
Why it works
- Great move! knight to f5 keeps the pressure (+1.8).
- Well found: bishop to f5 (+1.8).
- You win a piece — the queen.
- If instead Qxf5, then Bxf5 and you win the queen.
Move by move
- 11. Nf5+ — knight to f5 with check
- Qxf5 — queen to f5 (capture)
- 12. Bxf5 — bishop to f5 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #0.
SP-0 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on f1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 959.
The engine's main line opens with c4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #0Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-0
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