Winning blow: queen to d6 (b4·7)
c9-21185naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen b4, rook b1, bishop g3, knight e2, pawn g2 e3 c4 h5.
Black: king c7, queen f5, rook a8 h8, bishop a7, pawn b6 c6 d6 g7 h7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
Black are ahead by 3 points of material (24 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c7.
It is White to move on move 23, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): a, f — natural highways for the rooks and queen. Half-open for White: b, d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Qxd6+ Kb7 24. Qc7+ Ka6 25. Ra1+ Qa5 26. Rxa5+
Why it works
- Great move! queen to d6 keeps the pressure (+7.1).
- Well found: queen to c7 (+7.5).
- Strong! rook to a1 is the sharp choice (+7.8).
- Great move! rook to a5 keeps the pressure (+7.9).
- You win a piece — the queen.
- If instead Kb7, then Qc7+ and you stay on top.
Move by move
- 23. Qxd6+ — queen to d6 (capture) with check
- Kb7 — king to b7
- 24. Qc7+ — queen to c7 with check
- Ka6 — king to a6
- 25. Ra1+ — rook to a1 with check
- Qa5 — queen to a5
- 26. Rxa5+ — rook to a5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
Battery
Two pieces stacked on one line — the front one strikes with double force.
A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.
About this position
These pieces come from starting position #536.
SP-536 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on a1 and h1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 525.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #536Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-536
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