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Winning blow: rook to c6 (c5·3)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen g5, rook c5, bishop b1, pawn d2 g2 a3 e3 f4 h7.

Black: king h8, queen d6, rook f8, bishop c6, knight d5, pawn e4 a5 b5.

10 white and 8 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Material is level — 23 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f2, the black king on h8.

It is White to move on move 28, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Rxc6 Qxc6 29. Bxe4 Qd7 30. Bxd5

Why it works

  • Brilliant! The rook on c6 is a sacrifice that works — you stand better (+2.7).
  • Well found: bishop to e4 (+2.7).
  • Strong! bishop to d5 is the sharp choice (+2.9).
  • You win a piece — the bishop.
  • If instead Qxc6, then Bxe4 and you stay on top.

Move by move

  • 28. Rxc6 — rook to c6 (capture)
  • Qxc6 — queen to c6 (capture)
  • 29. Bxe4 — bishop to e4 (capture)
  • Qd7 — queen to d7
  • 30. Bxd5 — bishop to d5 (capture)

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

About this position

These pieces come from starting position #320.

SP-320 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on d1 and g1, the queen on e1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 351.

The engine's main line opens with c4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #320

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-320

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