♚Open in the app

Winning blow: queen to e8 (e4·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen e4, rook b1 h1, bishop f1 f4, knight f3 d4, pawn a2 b2 c2 f2 g2 h2.

Black: king c7, queen e8, rook b8 h8, bishop d7 f8, knight d5 b6, pawn d6 h6 a7 b7 g7.

14 white and 13 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

White are ahead by 1 points of material (37 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on c7.

It is White to move on move 12, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: d.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12. Qxe8 Rxe8 13. Nb5+ Kb8 14. Bxd6+ Bxd6 15. Nxd6

Why it works

  • Brilliant! The queen on e8 is a sacrifice that works — you stand better (+2.2).
  • Spot on — knight to b5 (+2.4).
  • Precise: bishop to d6 is the top choice (+1.9).
  • Great move! knight to d6 keeps the pressure (+1.9).
  • You reach a winning position (+1.9).
  • If instead Rxe8, then Nb5+ and you stay on top.

Move by move

  • 12. Qxe8 — queen to e8 (capture)
  • Rxe8 — rook to e8 (capture)
  • 13. Nb5+ — knight to b5 with check
  • Kb8 — king to b8
  • 14. Bxd6+ — bishop to d6 (capture) with check
  • Bxd6 — bishop to d6 (capture)
  • 15. Nxd6 — knight to d6 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #246.

SP-246 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on b1 and h1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 614.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #246

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-246

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: