Winning blow: queen to a6 (d3·4)
c9-22371naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d3, rook a1 f1, bishop c3, knight e1 c6, pawn a2 d2 g2 h2 e3 b4.
Black: king c8, queen c7, rook f3 d7, bishop e6 d8, knight g6 e8, pawn a3 b6 d6 g7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 18.
The position in numbers
Black are ahead by 2 points of material (34 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 18, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
18. Qa6+ Qb7 19. Qxb7+ Kxb7 20. Nxd8+ Rxd8 21. Nxf3
Why it works
- Great move! queen to a6 keeps the pressure (+3.2).
- Well found: queen to b7 (+3.3).
- Precise: knight to d8 is the top choice (+3.1).
- Best move. knight to f3 is exactly what the engine plays (+3.3).
- You win a piece — the queen.
- If instead Qb7, then Qxb7+ and you win the queen.
Move by move
- 18. Qa6+ — queen to a6 with check
- Qb7 — queen to b7
- 19. Qxb7+ — queen to b7 (capture) with check
- Kxb7 — king to b7 (capture)
- 20. Nxd8+ — knight to d8 (capture) with check
- Rxd8 — rook to d8 (capture)
- 21. Nxf3 — knight to f3 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
About this position
These pieces come from starting position #797.
SP-797 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on c1, the rooks on a1 and f1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 168.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #797Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-797
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