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Winning blow: knight to d5 (e3·12)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b3, rook f1, bishop h3 a5, knight e3, pawn c2 e2 f2 h2 g3.

Black: king b8, queen a8, rook f8, bishop b7 h8, knight e4 d5, pawn a6 d6 g6 e7 f7 h7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 4 points of material (28 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on b8.

It is White to move on move 20, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: a, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Nxd5 e6 21. Bc7+ Kc8 22. Nb6+ Kxc7 23. Nxa8+

Why it works

  • Great move! knight to d5 keeps the pressure (+4.3).
  • Spot on — bishop to c7 (+3.8).
  • Strong! knight to b6 is the sharp choice (+3.8).
  • Great move! knight to a8 keeps the pressure (+3.9).
  • You win a piece — the queen.
  • If instead e6, then Bc7+ and you win the knight.

Move by move

  • 20. Nxd5 — knight to d5 (capture)
  • e6 — pawn to e6
  • 21. Bc7+ — bishop to c7 with check
  • Kc8 — king to c8
  • 22. Nb6+ — knight to b6 with check
  • Kxc7 — king to c7 (capture)
  • 23. Nxa8+ — knight to a8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #779.

SP-779 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on b1 and f1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 177.

The engine's main line opens with b4.

Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #779

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-779

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