Winning blow: rook to c7 (c5·2)
c9-22494naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c3, queen e5, rook b1 c5, bishop f3, knight b5, pawn a2 e2 h2 f4.
Black: king c8, queen d8, rook b6, bishop e6, pawn a3 g6 b7 c7 e7 h7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 6 points of material (29 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c3, the black king on c8.
It is White to move on move 26, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, c, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Rxc7+ Kb8 27. Rxb7+ Ka8 28. Ra7#
Why it works
- Best move. rook to c7 is exactly what the engine plays (#2).
- Spot on — rook to b7 (#1).
- Precise: rook to a7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kb8, then Rxb7+ and you stay on top.
Move by move
- 26. Rxc7+ — rook to c7 (capture) with check
- Kb8 — king to b8
- 27. Rxb7+ — rook to b7 (capture) with check
- Ka8 — king to a8
- 28. Ra7# — rook to a7 and it is checkmate
Types in this puzzle
Double-check mate
Double check leaves only king moves — and there are none.
The double-check mate ends the game with check from two pieces at once, leaving the king with nothing. Neither capturing nor blocking works against a double check — only a king move, and here there is none. Look for a discovered check where the front piece checks too: it may even land on a defended square with total impunity. That is why the double check crowns so many of the most beautiful sacrificial combinations.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #571.
SP-571 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on c1, the rooks on a1 and f1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the BastionGuard family; read right to left it becomes position 481.
The engine's main line opens with f4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #571Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-571
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