♚Open in the app

Mate in 2: rook to g7 (g4)

Shuffle Rating 1670Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1670 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b1, rook g4 f6, bishop a1 d1, knight g3, pawn a2 d2 g2 h2 b3 e3.

Black: king g8, queen c8, rook e8 f8, bishop a6 d8, knight e7, pawn c4 c6 a7 d7 f7 g7 h7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 13.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 13, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

13. Rxg7+ Kxg7 14. Rg6#

Why it works

  • Great move! rook to g7 keeps the pressure (#1).
  • Well found: rook to g6 (#).
  • The line ends in a forced mate in 2.
  • If instead Kxg7, then Rg6# and it is mate.

Move by move

  • 13. Rxg7+ — rook to g7 (capture) with check
  • Kxg7 — king to g7 (capture)
  • 14. Rg6# — rook to g6 and it is checkmate

Types in this puzzle

Double-check mate

Double check leaves only king moves — and there are none.

The double-check mate ends the game with check from two pieces at once, leaving the king with nothing. Neither capturing nor blocking works against a double check — only a king move, and here there is none. Look for a discovered check where the front piece checks too: it may even land on a defended square with total impunity. That is why the double check crowns so many of the most beautiful sacrificial combinations.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Development punish

Half the army still asleep — the attack breaks through.

Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.

About this position

These pieces come from starting position #289.

SP-289 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on e1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: d2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 379.

The engine's main line opens with c4.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #289

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-289

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: