Winning blow: rook to e8 (a8)
c9-22528naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen f5, rook a8, knight g2 d5, pawn e2 h2 g3 b4.
Black: king f8, queen d6, rook e8 g8, knight g5, pawn b6 f7 h7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
Black are ahead by 1 points of material (24 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on f8.
It is White to move on move 27, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c, d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rxe8+ Kxe8 28. Qc8+ Qd8 29. Nf6+ Ke7 30. Nxg8+
Why it works
- Great move! rook to e8 keeps the pressure (+5.6).
- Well found: queen to c8 (+5.7).
- Strong! knight to f6 is the sharp choice (+5.6).
- Great move! knight to g8 keeps the pressure (+5.7).
- You win a piece — the rook.
- If instead Kxe8, then Qc8+ and you stay on top.
Move by move
- 27. Rxe8+ — rook to e8 (capture) with check
- Kxe8 — king to e8 (capture)
- 28. Qc8+ — queen to c8 with check
- Qd8 — queen to d8
- 29. Nf6+ — knight to f6 with check
- Ke7 — king to e7
- 30. Nxg8+ — knight to g8 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #691.
SP-691 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and g1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 451.
The engine's main line opens with g3.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #691Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-691
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