Winning blow: queen to h3 (d7)
c9-22982naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen d7, pawn d2 g2 g3 b4.
Black: king h6, queen f2, pawn e5 g6 g7.
6 white and 5 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 1 points of material (13 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on h6.
It is White to move on move 30, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c, f, h — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Qh3+ Kg5 31. Qh4+ Kf5 32. g4+ Kf4 33. Qxf2+
Why it works
- Great move! queen to h3 keeps the pressure (+22.4).
- Well found: queen to h4 (#12).
- Strong! pawn to g4 is the sharp choice (#11).
- Great move! queen to f2 keeps the pressure (#9).
- You win a piece — the queen.
- If instead Kg5, then Qh4+ and you stay on top.
Move by move
- 30. Qh3+ — queen to h3 with check
- Kg5 — king to g5
- 31. Qh4+ — queen to h4 with check
- Kf5 — king to f5
- 32. g4+ — pawn to g4 with check
- Kf4 — king to f4
- 33. Qxf2+ — queen to f2 (capture) with check
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Queen endgame
Queens on an open board — precision above all.
Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #768.
SP-768 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on d1 and g1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 191.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #768Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-768
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