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Winning blow: bishop to e6 (d5·6)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen a1, rook d1 f1, bishop d5, knight g1, pawn a2 e2 f2 h2 b3 g3 c4 d4.

Black: king g7, queen b8, rook d8 f8, bishop e6 h8, knight c6, pawn e5 d6 f6 h6 a7 b7 c7 h7.

14 white and 15 black pieces are on the board; the puzzle position arises after move 11.

The position in numbers

Black are ahead by 3 points of material (33 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on g7.

It is White to move on move 11, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

11. Bxe6 Rde8 12. d5 f5 13. Nh3 Rxe6 14. dxe6

Why it works

  • Great move! bishop to e6 keeps the pressure (+2.3).
  • pawn to d5 develops smoothly.
  • Precise: knight to h3 is the top choice (+2.2).
  • Great move! pawn to e6 keeps the pressure (+2.5).
  • You win a piece — the rook.
  • If instead Rde8, then d5 and you win the bishop.

Move by move

  • 11. Bxe6 — bishop to e6 (capture)
  • Rde8 — rook to e8
  • 12. d5 — pawn to d5
  • f5 — pawn to f5
  • 13. Nh3 — knight to h3
  • Rxe6 — rook to e6 (capture)
  • 14. dxe6 — pawn to e6 (capture)

Types in this puzzle

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #295.

SP-295 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on e1, the rooks on d1 and f1, the queen on a1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: c2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 370.

The engine's main line opens with c4.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #295

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-295

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