Winning blow: pawn to d6 (d5·9)
c9-23753naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, rook h1, bishop f6, pawn a2 g4 d5 e5.
Black: king e8, rook e4, knight b6, pawn g5 a7 h7.
7 white and 6 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 1 points of material (12 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on e8.
It is White to move on move 30, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, c, f — natural highways for the rooks and queen. Half-open for White: h.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. d6 Rb4+ 31. Kc2 Rc4+ 32. Kd3 Rxg4 33. Rxh7
Why it works
- Great move! pawn to d6 keeps the pressure (+3.9).
- king to c2 develops smoothly.
- Precise: king to d3 is the top choice (+4.1).
- Best move. rook to h7 is exactly what the engine plays (+5.4).
- You win decisive material (+5.4).
- If instead Rb4+, then Kc2 and you stay on top.
Move by move
- 30. d6 — pawn to d6
- Rb4+ — rook to b4 with check
- 31. Kc2 — king to c2
- Rc4+ — rook to c4 with check
- 32. Kd3 — king to d3
- Rxg4 — rook to g4 (capture)
- 33. Rxh7 — rook to h7 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
King march
In the endgame the king is a fighting piece — march it in.
The king march: in the endgame the king is a fighting piece, and often it is his journey forward that wins. It is time to march when the queens are off and checks hold no danger — the king attacks pawns, escorts the passer, takes squares away. The telltale sign of the theme is several king moves in a row. Plan the full route in advance using the rule of the square, and do not let the enemy king grab the opposition.
About this position
These pieces come from starting position #75.
SP-75 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on d1, the rooks on c1 and g1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 3 pawns with no defender at all: a2, b2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 881.
The engine's main line opens with g4.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #75Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-75
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