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Winning blow: pawn to d4 (d2·4)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e2, rook f1, bishop c4 e5, pawn c2 d2 g2 h2 a6 d7.

Black: king b8, queen c5, rook e8 h8, knight a4, pawn f4 b6 c7 g7 h7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 1 points of material (26 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on b8.

It is White to move on move 24, with 6 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, f.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. d4 Rxe5 25. Qxe5 Qxc4 26. Qe8+ Ka7 27. Qxh8

Why it works

  • Great move! pawn to d4 keeps the pressure (+3.1).
  • Spot on — queen to e5 (+3.4).
  • Precise: queen to e8 is the top choice (+3.0).
  • Best move. queen to h8 is exactly what the engine plays (+3.0).
  • You win a piece — the rook.
  • If instead Rxe5, then Qxe5 and you stay on top.

Move by move

  • 24. d4 — pawn to d4
  • Rxe5 — rook to e5 (capture)
  • 25. Qxe5 — queen to e5 (capture)
  • Qxc4 — queen to c4 (capture)
  • 26. Qe8+ — queen to e8 with check
  • Ka7 — king to a7
  • 27. Qxh8 — queen to h8 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Blocking save

Block the check with tempo — and turn the game around.

The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #738.

SP-738 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on b1 and h1, the queen on g1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionGuard family; read right to left it becomes position 407.

The engine's main line opens with b3.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #738

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-738

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