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Winning blow: bishop to e5 (d4·8)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e2, rook f1 a3, bishop d4 g4, pawn b2 d2 c3 g3 h4 a5 g5.

Black: king e7, queen e5, rook b8 d8, bishop g7 g8, knight c7 c8, pawn c5 d5 d6 g6 a7 b7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 5 points of material (32 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e7.

It is White to move on move 26, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bxe5 dxe5 27. Qe3 Ne6 28. Bxe6 Bxe6 29. Qxc5+

Why it works

  • Great move! bishop to e5 keeps the pressure (+2.5).
  • queen to e3 develops smoothly.
  • Precise: bishop to e6 is the top choice (+2.1).
  • Best move. queen to c5 is exactly what the engine plays (+2.2).
  • You win a piece — the queen.
  • If instead dxe5, then Qe3 and you win the queen.

Move by move

  • 26. Bxe5 — bishop to e5 (capture)
  • dxe5 — pawn to e5 (capture)
  • 27. Qe3 — queen to e3
  • Ne6 — knight to e6
  • 28. Bxe6 — bishop to e6 (capture)
  • Bxe6 — bishop to e6 (capture)
  • 29. Qxc5+ — queen to c5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #863.

SP-863 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on b1, the rooks on a1 and d1, the queen on f1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 96.

The engine's main line opens with a4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #863

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-863

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