♚Open in the app

Winning blow: queen to a7 (a3·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a3, rook e1 a8, bishop b4, pawn f2 g2 h2 b3 d4.

Black: king d7, queen d5, rook c6 h8, knight e6 g8, pawn b5 e7 f7 g7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 3 points of material (27 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on d7.

It is White to move on move 23, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Qa7+ Rc7 24. Qb8 Qxa8 25. Qxa8 Nf6 26. Qxh8

Why it works

  • Great move! queen to a7 keeps the pressure (+4.7).
  • Well found: queen to b8 (+4.9).
  • Strong! queen to a8 is the sharp choice (+4.8).
  • Best move. queen to h8 is exactly what the engine plays (+4.3).
  • You win a piece — the queen.
  • If instead Rc7, then Qb8 and you stay on top.

Move by move

  • 23. Qa7+ — queen to a7 with check
  • Rc7 — rook to c7
  • 24. Qb8 — queen to b8
  • Qxa8 — queen to a8 (capture)
  • 25. Qxa8 — queen to a8 (capture)
  • Nf6 — knight to f6
  • 26. Qxh8 — queen to h8 (capture)

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #696.

SP-696 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on d1, the rooks on a1 and h1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 461.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #696

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-696

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: