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Winning blow: bishop to g2 (h3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen f4, rook a4, bishop h3 d4, knight c2, pawn h2 c3 d3.

Black: king c8, queen b2, rook g2 f8, knight b6, pawn d5 f5 b7 h7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

Material is level — 26 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d2, the black king on c8.

It is White to move on move 35, with 6 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): a, e, g — natural highways for the rooks and queen. Half-open for White: b, f.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. Bxg2 Nxa4 36. Bh3 Nb6 37. Bxf5+ Rxf5 38. Qxf5+

Why it works

  • Great move! bishop to g2 keeps the pressure (+6.0).
  • Spot on — bishop to h3 (+5.8).
  • Precise: bishop to f5 is the top choice (+5.7).
  • Best move. queen to f5 is exactly what the engine plays (+6.2).
  • You win a piece — the rook.
  • If instead Nxa4, then Bh3 and you stay on top.

Move by move

  • 35. Bxg2 — bishop to g2 (capture)
  • Nxa4 — knight to a4 (capture)
  • 36. Bh3 — bishop to h3
  • Nb6 — knight to b6
  • 37. Bxf5+ — bishop to f5 (capture) with check
  • Rxf5 — rook to f5 (capture)
  • 38. Qxf5+ — queen to f5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #175.

SP-175 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on d1, the rooks on b1 and f1, the queen on e1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 784.

The engine's main line opens with g4.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #175

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-175

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