Winning blow: queen to e4 (b1·2)
c9-25459naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen b1, rook h2, bishop d1 d2, knight h4, pawn f2 g3 a4 c4 h5.
Black: king h7, queen d7, rook c8 f8, bishop e4 c7, pawn d4 a5 b6 d6 h6 g7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 3 points of material (28 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 30, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b, d.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Qxe4+ Kg8 31. Bc2 g5 32. hxg6 d5 33. cxd5
Why it works
- Great move! queen to e4 keeps the pressure (+4.9).
- bishop to c2 develops smoothly.
- Precise: pawn to g6 is the top choice (+5.5).
- Best move. pawn to d5 is exactly what the engine plays (+5.1).
- You win a piece — the bishop.
- If instead Kg8, then Bc2 and you win the bishop.
Move by move
- 30. Qxe4+ — queen to e4 (capture) with check
- Kg8 — king to g8
- 31. Bc2 — bishop to c2
- g5 — pawn to g5
- 32. hxg6 — pawn to g6 (capture)
- d5 — pawn to d5
- 33. cxd5 — pawn to d5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #485.
SP-485 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on f1, the rooks on b1 and h1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 570.
The engine's main line opens with b4.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +3 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).
Explore position #485Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-485
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