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Winning blow: knight to e6 (g5·11)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen d3, rook b1, bishop a1, knight g5, pawn a2 c2 d2 g3 b4 f4 h4.

Black: king d8, queen b5, rook e6 b8, bishop f6, knight g6, pawn a6 b6 c7 d7 g7 h7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

Black are ahead by 4 points of material (27 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d8.

It is White to move on move 16, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Nxe6+ Kc8 17. Nxg7 Qxd3 18. cxd3 Bxa1 19. Rxa1

Why it works

  • Great move! knight to e6 keeps the pressure (+3.6).
  • Spot on — knight to g7 (+3.0).
  • Strong! pawn to d3 is the sharp choice (+2.9).
  • Great move! rook to a1 keeps the pressure (+2.9).
  • You win a piece — the queen.
  • If instead Kc8, then Nxg7 and you win the rook.

Move by move

  • 16. Nxe6+ — knight to e6 (capture) with check
  • Kc8 — king to c8
  • 17. Nxg7 — knight to g7 (capture)
  • Qxd3 — queen to d3 (capture)
  • 18. cxd3 — pawn to d3 (capture)
  • Bxa1 — bishop to a1 (capture)
  • 19. Rxa1 — rook to a1 (capture)

Types in this puzzle

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

About this position

These pieces come from starting position #913.

SP-913 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and e1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 43.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #913

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-913

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