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Winning blow: king to c3 (d2·7)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, rook b1 e4, bishop g1, pawn h2 d3 g3 c4 f4.

Black: king d7, queen c3, rook b7, knight c6 a8, pawn b2 d6 e6 g6 c7 h7.

9 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 8 points of material (18 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on d7.

It is White to move on move 23, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: b, e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Kxc3 Nb6 24. Bxb6 Rxb6 25. Re2 Ra6 26. Rexb2

Why it works

  • Great move! king to c3 keeps the pressure (+2.0).
  • A brilliant blow: bishop to b6, and you stand better (+2.1).
  • A natural move: rook to e2.
  • Best move. rook to b2 is exactly what the engine plays (+1.9).
  • You win a piece — the queen.
  • If instead Nb6, then Bxb6 and you win the queen.

Move by move

  • 23. Kxc3 — king to c3 (capture)
  • Nb6 — knight to b6
  • 24. Bxb6 — bishop to b6 (capture)
  • Rxb6 — rook to b6 (capture)
  • 25. Re2 — rook to e2
  • Ra6 — rook to a6
  • 26. Rexb2 — rook to b2 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #95.

SP-95 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on d1, the rooks on c1 and e1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 864.

The engine's main line opens with g3.

Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #95

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-95

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