Winning blow: queen to g6 (d6·2)
c9-25904naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d6, rook d1 f1, bishop a1, knight e4, pawn a2 b3 h3 c4 h4 e5.
Black: king f8, queen e7, rook c8 h8, bishop a8, knight b8, pawn c5 f5 a6 g6 h6.
12 white and 11 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 1 points of material (31 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on f8.
It is White to move on move 22, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f, g.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxg6 Bxe4 23. Rxf5+ Bxf5 24. Qxf5+ Qf7 25. Qxc8+
Why it works
- Great move! queen to g6 keeps the pressure (+10.1).
- Well found: rook to f5 (#24).
- Strong! queen to f5 is the sharp choice (#23).
- Great move! queen to c8 keeps the pressure (#22).
- You win decisive material (+15.0).
- If instead Bxe4, then Rxf5+ and you stay on top.
Move by move
- 22. Qxg6 — queen to g6 (capture)
- Bxe4 — bishop to e4 (capture)
- 23. Rxf5+ — rook to f5 (capture) with check
- Bxf5 — bishop to f5 (capture)
- 24. Qxf5+ — queen to f5 (capture) with check
- Qf7 — queen to f7
- 25. Qxc8+ — queen to c8 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #226.
SP-226 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on e1, the rooks on c1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 631.
The engine's main line opens with b4.
Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +6 centipawns for White (depth 50, 400 000 000 nodes).
Explore position #226Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-226
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