Winning blow: pawn to b5 (a4·11)
c9-26345naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook d1 h1, bishop b1 f2, knight f1 c5, pawn e2 g2 c3 f3 a4 d4.
Black: king f7, queen b5, rook d8 h8, bishop b8 g8, knight b6 g7, pawn h3 a5 d5 f6 e7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Black are ahead by 8 points of material (28 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f7.
It is White to move on move 16, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. axb5 Bh7 17. Rxh3 Bxb1 18. Rxh8 Rxh8 19. Rxb1
Why it works
- Great move! pawn to b5 keeps the pressure (+2.3).
- Spot on — rook to h3 (+2.3).
- Stunning! rook to h8 gives up material but you stand better (+2.3).
- Great move! rook to b1 keeps the pressure (+2.3).
- You win a piece — the queen.
- If instead Bh7, then Rxh3 and you win the queen.
Move by move
- 16. axb5 — pawn to b5 (capture)
- Bh7 — bishop to h7
- 17. Rxh3 — rook to h3 (capture)
- Bxb1 — bishop to b1 (capture)
- 18. Rxh8 — rook to h8 (capture)
- Rxh8 — rook to h8 (capture)
- 19. Rxb1 — rook to b1 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #204.
SP-204 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.
The king starts on e1, the rooks on d1 and h1, the queen on a1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 668.
The engine's main line opens with c3.
Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 45, 400 000 000 nodes).
In 50 self-play games White scored 46.0% (95% CI 33.0–59.6%).
Explore position #204Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-204
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