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Winning blow: rook to e5 (e3·4)

Shuffle Rating 1650Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1650 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen h1, rook a1 e3, bishop f2, knight d1, pawn h2 b3 a4 f4 f5.

Black: king c5, queen h8, rook d7, pawn h4 a5 e5 g5 b6 f6 c7.

11 white and 10 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 9 points of material (30 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c5.

It is White to move on move 27, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c, e, g.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Rxe5+ Kd6 28. Re6#

Why it works

  • Great move! rook to e5 keeps the pressure (#1).
  • Spot on — rook to e6 (#).
  • The line ends in a forced mate in 2.
  • If instead Kd6, then Re6# and it is mate.

Move by move

  • 27. Rxe5+ — rook to e5 (capture) with check
  • Kd6 — king to d6
  • 28. Re6# — rook to e6 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

About this position

These pieces come from starting position #665.

SP-665 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on c1, the rooks on a1 and f1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 201.

The engine's main line opens with g4.

Morozov Balance Index: 42 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +22 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).

Explore position #665

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-665

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