Winning blow: knight to e6 (d4·20)
c9-26678naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1420 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook d7, bishop e1 a2, knight d4 f5, pawn g2 a4 f4 c5.
Black: king f8, rook a8 h8, bishop g6, knight e4, pawn h4 e5 a6 c6 f6 b7 h7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 7 points of material (30 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 22, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, e, h.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Ne6+ Ke8 23. Re7#
Why it works
- Best move. knight to e6 is exactly what the engine plays (#1).
- Spot on — rook to e7 (#).
- The line ends in a forced mate in 2.
- If instead Ke8, then Re7# and it is mate.
Move by move
- 22. Ne6+ — knight to e6 with check
- Ke8 — king to e8
- 23. Re7# — rook to e7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #424.
SP-424 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on a1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the RampartGuard family; read right to left it becomes position 733.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 42 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +23 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).
Explore position #424Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-424
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